DeTechtive
DeTechtive was the final project of my education at Forsbergs Skola before heading out on internships. The biggest difference from this project and my previous ones is that the game is made in Unreal Engine, and was expected to be a narrative-heavy and puzzle oriented game. It was also the fact that the team consisted of everyone in the education - over 40 people.
From my experience on earlier projects, I felt comfortable to take more responsibiltiy in this project, and got the role as lead game designer. This meant handling a lot of communication between the departments, as well as setting up the ground work of the game. That included writing the GDD with one more designer, prototyping many different puzzle mechanics and taking part of the narrative process.
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This project was a great learning experience for me, and by taking the role that I did I proved to myself that I can handle project management for bigger teams and still deliver good results.
Below are some screenshots from the game!