top of page
Dead End
Dead End was a 7 weeks school project made in Unity.
Only designers, artists and sound designers were part of the project, which meant that designers had to write all code for the game.
Please check out the trailer below for a peek at the story and some gameplay footage!
I had full control over the narrative of the game. In its final version, over 200 lines of dialogue, including branching, was written and an extensive world-building document had been created.
All dialogue was implemented through a flexible dialogue system that was designed by me, and coded by the team's lead designer.
When the narrative was completed, I also did a lot of gameplay design including prototyping as well as coding final features of the game.
bottom of page